

The ultimate goal is to control the flow of the match, bait the opponent into committing errors, and punish everything.

“Footsies” is oldschool slang for the mid-range ground-based aspect of fighting game strategy. The special move will do less damage in a combo than it would have if you used it by itself. This is more apparent in Getamped 2 when you use a special move in the combo. Damage scaling can be a result of the number of hits in a combo (Many games numerous), the specific move used to start a combo (Guilty Gear), the amount of damage that has been inflicted so far in the combo (Last Blade), the type of move (Third Strike), number of uses of the attack, or other factors. Jumping over your opponent in the middle of a combo and using the C attack is a example.ĭamage scaling refers to the fact that in some games, attacks may sometimes inflict less (or occasionally more, as seen in Guilty Gear) than normal damage due to any number of reasons. Cross-ups are most easily used in many games after knocking down your opponent, as the opponent will be unable to move or attack while the attacker begins the cross-up (see okizeme). Most commonly, this is done by attacking while jumping over your opponent so that it hits as one passes over them. You cannot be killed by chip damage however.Ī cross-up is a situation where it is more difficult for your opponent to determine whether they must block left or right. In Getamped 2, All moves, special and normal, produce chip damage. Also refers to a type of fighting that relies soley on causing such damage. The term refers to the visual effect of the player’s life bar being “chipped” away, bit by bit. Generally an extremely small amount in some games, normal moves do not cause this.

The reduced damage a character takes from an attack while blocking. In Getamped 2, this is extremely apparent when guarding projectile attacks. The third is the delay before which a player can perform another move if the opponent blocked his move. The second is the delay before which the player can perform another move after successfully blocking a move. The term block stun is used to refer to three distinct things: The first and most rare is to refer to the delay after a player ceases to hold back or press the block button before which the player can move again. When they do you counter that with a move of your own. (Twin Detonators X attack is a good example)īaiting consists of doing certain moves and movements to try and elicit a certain reaction or move from an opponent, and then punishing that reaction or move.Įxample: Guarding a combo repeatedly and not countering, anticipating them jumping over you and hitting you in the back. Moves of this kind generally enjoy high priority. I’m starting to see people confusing “Invincible frames” and “Super Armor” with each other and quite a few other terms sooooo, here you go.Ĭredit to SRK(Shoryuken) for the write up.Īn attack done from the ground serving the purpose of attacking an opponent who is jumping in. GetAmped2 Fighting Game Terminology by PuppetZage
